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Post by ascotti on Feb 10, 2019 20:37:09 GMT
Last one of this type, promise! The entire scene is only three spheres. The outer and inner uses texture maps to render the stars and the Earth, but the middle is a bit special. It is a fully transparent sphere slightly larger then the Earth, simulating the atmosphere. When the texture gets white, it sets the diffuse color but also reduces the material transparency proportionally, which gives the floating clouds effect. This sphere generates no shadows. Everything is lit by a directional light. All textures are from this great site: www.solarsystemscope.com/textures/Attachments:
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Post by Jamis on Feb 11, 2019 0:08:18 GMT
Beautiful!
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Post by inventordave on Jun 8, 2020 16:50:11 GMT
Hi. I've spent the last 24hrs researching and coding normal/bump map support. I can now contour my Earths. Here is my last output.  Tbh, I don't think it's as good as I hoped it would be, but that's the output with my image and normal maps.
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Post by inventordave on Jun 9, 2020 2:57:05 GMT
The night map at the link ascotti posted works better with the normal map. Here are 2 renders, one with the normal map, one without. Check out the difference in North Africa.  Movie-level CGI, Ha!
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Post by signal11 on Mar 1, 2021 9:04:08 GMT
Last one of this type, promise! The entire scene is only three spheres. The outer and inner uses texture maps to render the stars and the Earth, but the middle is a bit special. It is a fully transparent sphere slightly larger then the Earth, simulating the atmosphere. When the texture gets white, it sets the diffuse color but also reduces the material transparency proportionally, which gives the floating clouds effect. This sphere generates no shadows. Everything is lit by a directional light. All textures are from this great site: www.solarsystemscope.com/textures/would it be possible to share the yaml for this ? -- thank you best regards signal11
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