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Post by rttracer on Feb 9, 2023 2:33:15 GMT
One year of hard work with all chapters done! This book was great. Written in Go with repository here
Scene 1) Glass marbles with hollow center, each marble holds one keyframe of a toribash replay file (I added logic to parse toribash replay files into raytracer native spheres). On a starry night. ![]()  Scene 2) Toribash fighters again, on top of a table, grouped and transformed multiple times to stack on top of eachother. With texture mapped earth and UV cube from image mapping chapter.  Caching matrix inverse transforms was the biggest speedup I found. Still looking into reducing the amount of allocations from creating lots of intersection lists. Maybe add anti-aliasing later.
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